For many of you Blender users out there, you'll likely recognize the guy in the video below. Andrew Price (Blender Guru) hosted a very inspirational talk at Blender Conference 2016 in which he covered what he calls The 7 Habits of Highly Effective Artists, and how they applied to his own journey as he learned to draw and paint. It's a fascinating and motivational video for anyone interested in the process of improving their artistic skills in any medium - highly recommended!
Greetings! Today I want to share an article I stumbled upon from "Mr. Black" at MotionScience.tv, that is a perfect fit for what I'm trying to accomplish with MotionApprentice. I want to push myself, and push you to keep learning. Keep improving and perfecting your craft. Let your passion for design and animation drive you to being the absolute best artist you can be.
The article is titled HOW TO BE A BETTER MOTION DESIGNER: THE STORY OF MR. BLACK. In the article, Mr. Black talks about his own path, the dangers of complacency and becoming too comfortable, and how one should never stop learning.
Hop on over and check out the article. It's a good read!
One of the best ways to improve your skills in any creative field is to study the work of others. Find some killer piece of animation, and then go over it with a fine-tooth comb. Tear it apart, find out what makes it work. Try and decipher what techniques were used to create it.
With that in mind, I want to share a Youtube channel today called Onion Skin. On his channel, which is dedicated to the topic of animation, Colin has a series of videos called "Read Between the Frames" in which he examines animated sequences on a frame-by-frame basis, and figures out how they were put together. My favorite example of this (from my favorite animated show Rick & Morty) is embedded below. Check it out, and then check out the rest of what Onion Skin has to offer!
Today I wanted to share more wise words from the one and only William "Proton" Vaughan. In this article posted over at Pixel Fondue, William talks about how, as digital artists, we tend to get too caught up and focused on the tools we are using, rather than actually using those tools to create art. This is an attitude that I have found runs particularly rampant in the 3D community, and I have to admit that I have even fallen victim to the "grass is greener" distraction when Software X releases a new feature that I wish my software of choice had. Sometimes you have to learn to forget about those limitations and just get back to creating. Anyway, check out William's post below!
...too many people wait for the tools to develop to a point that it makes their job easy.Read More
I hire freelance designers and animators all the time, and I don’t think I’ve ever asked if they went to college...Read More